![]() If the lost province is the only loss in a series of gains I will cater it to keep the continuity for the next round. In such a case, if I lose during a later round and earlier round provinces are open beyond it, I will skip it and go on the the next provinces and this has invariably carried me further. Or one runs out of provinces.Īlso, when there is a supremely difficult province that is either unwinnable or extremely challenging, either in the first 20 or the next 20 provinces, it is invariably followed by a less challenging province battle. And, of course, there comes a point where the cost of squads lost makes the point and reward gains unpalatable. It is almost as if one developer is assigned to scripting the first 20 battles and another dev is assigned to script the next 20.Īfter province 40, things can be counted upon to become progressively tougher. For instance, if I have not needed much Mage action up through that point I find that Blossoms (for instance) become supremely necessary. Once I am past that point, the nature of the battle changes and they usually become less challenging. (major point) For me, Tourney difficulty peaks at province 24 (range: 21-31). From there, the fights get more involved. With that as a preamble, I get to my points: (minor point) in my experience (elf, manual fighting) the first 7 province encounters are trivial and I have turned to auto-fighting to save time, for the most part. But negotiations affect players differently depending upon one's resource production and stockpile. ![]() So this post relies on the details apparent during MF.Īnd, sure, the potential costs of encounters can be seen to reliably increase and that is best seen in negotiation quantities more than in battles because battles have so many variables (player experience, buffs, elf or human, topography). To really discuss battle difficulty, I feel that is necessary to experience each battle, that is, by manual fighting. Sure, the ratios tilt steadily in favor of the opposition but that does not always translate into battle difficulty. With that preamble, I have noticed that there is not a smooth progression of difficulty in battles as one progresses through the Tourney provinces. ![]() I can understand waiting for people who are always on top of things and may have just had an emergency, but we wait for people who may or may not participate and don't communicate well, so I really don't want to do that again.One of my activities is to type out what 'everybody knows' but has remained unstated. I'm hoping we can move a little faster this time so I assured her that if anyone knows they won't be able to get in to drop a badge within the next 12-15 hours, they can just drop it anywhere ahead of time. During the last FA, the fs wasted so many hours keeping the first map open just in case people were working and couldn't get a badge in yet, that we wound up with precious little time in later rounds, which are much harder. While I understand that it's best not to waste badges on an incorrect path, I want to make sure it's possible to still get credit for that map. I believe Elven Gems said that a person will receive the reward if they throw a badge on any path in a given map, even if it isn't the one that the group is doing.
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